AI Insights · Timothy · April 2024
Top 5 Casual Games on iOS in Dominican Republic for Q1 2024
Discover the performance of the top 5 casual games on iOS in the Dominican Republic during Q1 2024, including download trends, revenue, and active users.
The first quarter of 2024 saw some interesting trends in the performance of the top 5 casual games on the iOS platform in the Dominican Republic. Here’s a detailed look at how these popular games fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
From Gameberry Labs, Parchisi STAR saw its weekly revenue peak at approximately $9.7K in the week of January 22, before experiencing a slight dip and stabilizing around $7K towards the end of March. Weekly downloads fluctuated but reached a high of around 6.1K in the last week of the quarter. Active users saw a notable increase from 78K at the start of January to nearly 78.3K by the end of March.
Miniclip.com's 8 Ball Pool™ had relatively stable weekly revenue, peaking at approximately $2.8K in mid-January. Downloads were consistent, with a slight increase to around 3.8K in the final week of March. The game maintained a steady number of active users, starting the quarter with around 149.7K and ending with approximately 138.1K.
Subway Surfers by Sybo Games ApS showed modest revenue figures, peaking at around $121 in late January. Weekly downloads remained stable, averaging around 3.5K throughout the quarter. The game had around 67K active users at the beginning of January, with a slight decrease to approximately 63.8K by the end of March.
Scopely, Inc.'s MONOPOLY GO! experienced significant revenue growth, peaking at about $18.2K in mid-March. Weekly downloads showed a declining trend, dropping from around 4.6K in early January to approximately 2.6K by the end of March. Active users remained relatively stable, averaging around 9.9K at the start of the quarter and 8.8K by the end.
Loop Games' Dominoes - Classic Edition had no reported revenue during Q1 2024. Downloads peaked at around 8.1K in mid-January but declined to approximately 1.6K by the end of March. Active users showed a significant increase from about 3K at the start of January to a peak of 18.2K in late January, before stabilizing around 10.4K towards the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.